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Enviromental Effects, and Weather

Everyone needs to be aware of this system. The Dungons Deceit, Fire, Ice, Wind, Blood, Exodus, Montor, Mushroom Cave, Hythloth, and, the Tidal Caverns all have extreem enviroments. With Out speical Items, you will take damage depending on which kind of envirement you have entred. Weather can also have diffrent effects on your characters. Cold places like Ice Island, will always be hazardous if not properly dressed. During strong storms there is a chance that if you do not have high energy resists you may even be struck by lightning. Swamps may also be hazardous to your health if you do not have high poison resistances.

 There are a few places, such as Hythloth (seen below) that have no items to help players there. Hyth has an unnatural darkness caused by the mysterious creatures of the abys.

Dungeon of Deceit

Deceit has the rot of decay and death. The air is extreemly poisonous and you need the cloak or robe of the sewers to protect you from the effects. With high poison resist the effects of this dungeon are weakened.

Dungeon of Fire

With Lava and the extreem heat of its enhabatants, Fire Could be considred one of the most extreem dungeons. The Minor tunic of fire can protect you here, but the regular Tunic of Fire and the Royal Leggings of Embers give you better protection and also protect you from the effects of Montor. Having high fire resist helps to weaken the effects of this dungeon.

Dungeon of Ice

The extreem cold of ice makes it a harsh place to enter. Having the winter robe is a must! If you have high cold resist it also helps to reduce some of the damage you receive here.

Dungeon of Blood

Blood's super heated blood pools, and the unforgiving smell of burning flesh makes it a place where only those who are strong hearted and not squimish around blood, and are also equipt with the blood mask can survive without harm.

Dungeon of Exodus

Exodus' Ability to harvest raw energy threatens any who enter it's lower levels. speical boots are required to walk in its halls. Having high energy resist is a good way to enter here and not need the boots of grounding, however the effects you receive will only be reduced not removed.

Ruins of Montor, and the Shrine of Choas

Montor is the ruins of a once great and powerful city. Now mostly destroyed by the valcano, it has become over run from creatures from the abys which seem to spew forth from the valcano itself. Only those with extreem fire protection, or the leggings of Embers can enter here, and be safe from the explosive heat.

Underwater Tidal Caverns

The Tidal Caverns where once a village, before the juka built the damn to make their City at Mistas. Somewhere on the waters if Ilsh there can be found a a building that was once a tower. This tower is now the entrance to the tidal caverns. You must have the ring of neptune and a sea horse to search for this building. Once you have discovered its location, you should dismount your seahorse and remove your ring of nepture before entering. After you have entered the flooded halls of the tidal caverns, if you do not have the helm of neptune you will surely drown.